The Kingdom of Gwynedd - The Oldest Dagorhir Unit and one of the Oldest Foam Fighting Groups!
 

              What is Dagorhir? 
 

Dagorhir is a full-contact, live-action combat game, and combatants engage each other in battle with foam-padded boffer weaponry and equipment. In order to keep battles organized, realistic, and safe, the three main tenets of The Dagorhir Manual of Arms - safety, playability, and realism - are enforced by heralds (referees) during battles. The rules of the manual of arms, as well as those pertaining to combat, are upheld by an effective honor system which applies to all players. Dagorhir is a battle gaming group which is more akin to a wargame than a live-action roleplaying game (LARP). Dagorhir members have stated that they find the phrase live-action roleplaying game to be unfitting.

All weapons and equipment used during combat are inspected for safety prior to each battle, to ensure that they comply with safety rules. Although early Dagorhir weapons were typically constructed from crude materials such as couch foam and broomsticks when the organization was in its infancy, modern-day weapons are usually made from combinations of both open and closed-cell foam bonded to a fiberglass or PVC pipe core. Participants may also elect to wear protective armor, which gives users an advantage in battle. Fighters are organized into units of various sizes, organized along social lines and that generally fight and socialize together and are a club or fraternity of sorts. Units typically adopt a particular historical or fantastical race or nationality and dress, act, and fight according to interpretation of the group. Due to this melding of both Medieval history and Tolkienesque high fantasy, it is not uncommon for a Dagorhir battle to involve both mundane and fantasy themes and personas. A typical Dagorhir battle might involve Roman legionnaires and Saxon warriors locked in a battle against Orcs and Undead.

Dagorhir is strictly a weapon combat game. More fantastic elements, such as arcane magic, give way to more intensive battlefield tactics and off the field innovation in equipment design and character development. Dagorhir also eschews the use of character classes in combat, instead allowing fighters to create and define their own styles of combat. Therefore, fighters are not shoehorned into class stereotypes and are free to fight unrestricted in types of armor, picks of garb, choices of weaponry, and styles of play.

Realms and Chapters are organized by geography, and can range from between a handful of participants to several hundred. Typically a chapter will organize a battle weekly or monthly, with the various units participating, with occasional supplementary activities such as feasts, overnight camp-out battles, and even annual inter-chapter meetings. The largest annual Dagorhir gathering is known as Ragnarok. It is an annual Dagorhir tradition and in years of late, it has reached heights of approximately 1,700 attendees during its weeklong duration. The original chapter of Dagorhir, founded in 1977, is based in the Washington, D.C. area, and is known as "Dagorhir Aratari" after the founder's persona, Aratar.

 

Click here to view the Dagorhir Manual of Arms and the Player Rulebook.

Click here to view the Manual of Arms only!